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Server Rules

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Server Rules

Post by ♂♀Default☿❤ on Sun Mar 13, 2016 12:41 am

General Rules
1. Do not do anything to harm the server or otherwise exploit it.
2. Respect everyone. No shit-talking, racism, purposefully annoying people or trolling.
3. Do not impersonate an admin or staff.
4. Do not spam chat.
5. Do not prop climb, surf, kill, block, bridge, push, trap or spam.
6. No offensive or inappropriate text signs.
7. Inappropriate/Non-Realistic Names will result in a forced change.
8. Body-blocking is not allowed if you are doing it to troll or be annoying.
9. Do not interfere with Admins on Duty.
10. Scamming is not allowed whatsoever.
11. Do not ban evade by going on an alternate account.
12. No Advertising Different Server
13. AFK'ing in a chair is forbidden

ROLE-PLAYING RULES
1. Do not randomly kill someone. (RDM - Random Death Match)
2. Follow the New Life Rule. If you don't know what it is, see the 'New Life Rule' section below.
3. No job abuse.
4. Do not disconnect, suicide, change jobs, etc to get out of a role-play situation.
5. Do not mic spam.
6. As a Hitman you cannot kill someone in spawn. (You also cannot stand and wait for them to leave)
7. Do not play any form of inappropriate media over either the cinema projector, radio controller or signs.
8. Max Mug is 3K
9. The RPG, RPG and C4 can only be used as a raiding tool, since they destroy props. If in the process they kill / hurt people, that is fine.
10. Kill on sight (KoS) signs or lines are allowed.
11. You must make a reasonable attempt to take the Mayor hostage before opening fire on him (you must be a raiding class to take hostages).
12. Private Class' may not roleplay as: Hobo, Civil Protection (Includes CP Helper), Mayor (Includes Mayor's Guard), and Hitman.
13. You may not defend random people, only your friends, gang members/allied gang members, and occupants of your base.
14. You may raid someone after selling them entities, unless an agreement was made otherwise (See Scamming Rules).
15. Hobos may not own doors, since they are homeless.
16. Baiting Civil Protection is not allowed. It's Fail RP.
17. Do not crossfire RDM.
18. If your friend is a hitman you may NOT help him complete his hit. It does not matter if you are in the same gang or not. You could only potentially interfere if the person shot you directly.
19. Pretending to be arrested by sneaking into the PD jail cells and standing with your keys out is not allowed. This is Fail RP.
20. Disc Jockeys cannot play music in spawn.
21. You must be a raiding class to steal.
22. You must be a raiding class to kidnap.
23. When using weapons with potential to kill many people unintentionally, (Nerve gas, C4, Orbital Strike) you must advert a clear warning before your use of said weapon, specifying the location of the weapon discharge, the weapon that will be discharging, while leaving adequate time for innocents to flee.
24. Do not Fail RP.

New Life Rules
1. Once you die, you forget everything that happened to you in your past life.
2. You may not return to the area where you died until you wait the 5 minute NLR cooldown time.
3. If you are close enough to the area where you died, so that you are influencing the RP that is ongoing in said area, then you are breaking NLR.

Raiding Rules
1. You may raid as: Thug, Thug Leader, Thief, Respected Citizen, Private Class, Locksmith, Civil Protection, Swat. (See In-Depth for exceptions)
2. You must wait 10 minutes in-between raiding. (you must wait 20 minutes in-between raiding the same person or base)
3. You can not raid the PD from inside a base or from a rooftop.
4. You cannot raid an obviously empty / open base.
5. You can not use raiding tools or damage someone and then not raid them.
6. You may raid someone who is already being raided as long as you follow through with the raid.
7. You may not continue raiding if an admin is called to the situation. All roleplay should stop until the sit is over.

Building Rules
1. Do not abuse the fading door.
2. You may not have a fading door with the sole purpose to protect a keypad or button.
3. Keypads must be connected to a working fading door.
4. Keypads must have a hold length of 10 seconds.
5. Keypads must be placed near the door they open in plain sight.
6. Keypads must be low enough to be cracked from ground level.
7. Do not build inside unowned buildings or ones that you do not own.
8. Do not build out on the streets or anywhere public. The Hobo, Radio DJ, and Entertainer classes can however build on the sidewalks and park areas.
9. Do not block off large parts of the map, or any place where NPCs or Dumpsters entities spawn.
10. Bases that require crouching or alter your speed or movement in any way are disallowed.
11. You may use only one fading door at each entrance / exit to the base.
12. A player must be able to enter and exit your building using only a keypad cracker and / or a lockpick.
13. You may not have any features to your base where you can see or shoot more of the player entering the base, then they can see of you.
14. Do not move through a no collided prop to shoot and then quickly move back behind cover.
15. While building, put up a sign that says "Building" to let others know you are not roleplaying.
16. When a building sign is up, you cannot have any entities in your base.
17. Do not interfere with people that have a "Building" sign.
18. No Megabasing (See in-depth).
19. No offensive or inappropriate structures.
20. Do not build on rooftops unless they are accessible via walking (inaccessible rooftops).
21. Do not store entities on inaccessible rooftops.
22. Do not raid from inaccessible rooftops.
23. Hobos may not block off a dumpster or hog it to themselves.
24. If a hobo structure covers the majority of the area that contains a dumpster, it must be accessible by a button or no-collided entrance.
25. You cannot hinder or block off the flow of items flying from the dumpster.
26. Hobos who rule the area around a dumpster may kick people out only if they are being problematic / annoying.
27. You may not own more than one base at a time.
28. You may not toolgun manipulate spawned entities in any way.
29. No disorienting advantages such as black rooms or fully invisible props.
30. No use or implementation of the world glow effect.
31. You may not use any form of a lock chamber (Read in-depth).

Combat Engagement
The rules that permit you to fire your weapon.

You can fire at someone if:
1. You have made a valid warning beforehand.
2. Someone is shooting, stealing or raiding from you.
3. A person is stopped, facing you, with a pickpocket, (or any item with the same model) out.

You cannot fire at someone if:
1. They are government personnel (if that is the sole reason).
2. They are doing no harm.
3. You have not given out a warning call.

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